Match rules: All stages start standing behind the rifle, ammo in rifle, bolt open unless otherwise specified. Do not close the bolt until you are on-target and ready to engage. Bolt must be open during any position changes. 5 rounds maximum in the gun at any time. Stage 1 200yd coldbore Round count: 1 On the beep, engage the 2" reticle at 200yds with 1 shot. 10 points for a hit anywhere on the rifle 50 points for a hit fully inside the reticle. 25 points for any other hit touching but not fully inside the reticle. 50 points possible 45 seconds shoot time. Stage 2 200yd hostages Round count: 6 On the beep, engage the eye box of the hostage taker with 3 Rounds each side. Do not hit the hostage. 15 points for each hit inside the eye box 5 points for each hit anywhere else on the hostage taker -10 points for each hit on the hostage 90 points possible. 60 seconds shoot time. Stage 3 Invisible targets. Round count: 6 On the beep, engage the 6 invisible targets at 100yds from the prone position with one shot each. You are unable to see the targets, but your spotters can see them and they are giving you the following corrections from an aiming point that you can see: The 1st target is 1moa right and 2moa up from the aiming point. The 2nd target is 1.1 mils right and 1.4 mils up from the aiming point. The 3rd target is 3 moa right and 1 moa up from the aiming point. The 4th target is 2.3 mils right and 1.3 mils up from the aiming point. The 5th target is 2 moa right and 6 moa up from the aiming point. The 6th target is 1.7 mils right and 0.8 mils up from the aiming point. The conversion formula from MOA > MILs is MOA / 3.438 The conversion formula from MILs > MOA is MILs X 3.438 25 points for shots inside or touching the scoring rings. 150 points possible 120 sec prep and 60 sec shoot time. Stage 4 100yd Pool Balls, Weak Side/Support Side Trigger Finger. Round count: 9 Start position: prone, bolt closed on target. On the start signal, engage poolballs 1-8 with 1 shot each from the support side (support side trigger finger) prone position. The 8 ball is optional. A hit to the 8 ball without also hitting all other solid balls causes the shooter to lose all points. 10 points per ball except the 8 ball is worth 30 or zero points if all solids are not hit. 100 points possible. 60 seconds prep, 60 second shoot time. Stage 5 100yd 5 dot option from behind the yellow line Round count: 5 Start with ammo on the back benches & a round in hand, on the beep, move to rifle, engage a dot, open bolt, retrieve another round and engage another dot, repeat until finished. 20 points each, 100 points possible. 60 second shoot time. Stage 6 300yd Positional KYL Round count: 8 On the start signal, engage the 300 yard plate with 2 shots each from the following positions: Prone, Sitting,, Kneeling, and Standing. You may stop at any time if you are not sure you can make the shot. A miss causes all stage points to be lost. Point values as follows: 5, 15, 25, 50. 190 points possible 75 seconds shoot time Stage 7 400yd Barricade Round count 10 On the start signal, engage the 400yd 12" plate with 2 shots from each of the steps/ports of the barricade. 15 points per hit, 150 points possible 120 second shoot time Stage 8 300yd Time ticking down On the start signal, engage the 6" red circle at 300yds with 1 shot. This stage is fired as 5 separate passes, with descending par times per pass as follows: 17, 14, 11, 8 and finally 5 seconds. Shots after the par time will cause one hit to be removed during scoring. Round count: 5 20 points per hit 100 points possible 40 second shoot time Stage 9 300 yard Unsported Prone On the start signal, eagage the 300yd 10” circle with 8 rounds in the unsported prone position. Only slings and gloves may be used. No other form of support allowed. Round count: 8 15 points each 120 points possible 100 seconds shoot time Stage 10 Man on men On the start signal in the prone position, engage the 200yd little men with 1 shot each from outside to inside. You must hit each plate before you proceed to the next. Only 1st round points and the 50pt bonus will count. Round count: 5 20 points per hit 100 points possible 40 seconds shoot time