Hey guys. I want to start a new practice here. We are going to post up the complete COF from each match so the guys who shot it can put in their 2 cents on what they liked, didn't like, thought was easy, thought was too hard, par times, target size, etc. Also if you guys have any stage ideas for future matches, feel free to post them here as well. Thanks!
12/13/15 CAPRC MATCH COF
1 - 400y Cold Bore Up to 2 rounds. Target A 400 yard ⅓ IPSC 60 seconds prep time on ground as a squad. Shooters will then all stand up, leaving prepped rifle on ground with magazine inserted and bolt open. Upon the beep, shooters will have 15 seconds to drop to prone and engage the 400 yard target. If first round misses, a followup shot may be made if there is time left. 30 Points first round hit 10 Points second round hit
2 - 5 Dot Countdown 5 Rounds. 100 yard line. 60 seconds prep time. Shooters will shoot as a squad! Starting with prepped rifle with mag in and bolt open on ground and shooters standing. Shooters will have 5 chances to shoot their 5 dot target with each attempt using less time. Shoot time: 25, 20, 15, 10, 5 seconds 10 points per hit. One hit per dot max.
3 - Get it Up 8 Rounds. 100 yard line. 60 seconds prep time. 120 seconds shoot time. Shooters will shoot as a squad. Starting position unsupported prone on ground. Mag in bolt back. Upon beep shooters will engage their numbered IPSC target from the unsupported prone position with 2 rounds, then move to seated for another 2 rounds, kneeling 2 rounds, then standing 2 rounds. Bolt MUST be open on transitions. Sling support only. Glove or shemagh ok. No bags with the exception of one small bag if needed for ankle support. Targets scored at face value.
4R - Pack Rat 75 seconds shoot time. 6 Rounds. No prep time.Starting standing port arms with all gear in hand. Target F 450 yards 8” Round Upon the beep, shooters will engage target with up to 6 rounds using their pack or bag as support. . No bipods or tripods allowed. Rear bags ok. 10 points per hit
5R - Spool Sample Up to 10 Rounds. 90 seconds shoot time. NO prep time on prop. No moving position of prop. One shooter at a time. Starting standing port arms with all gear in hand. Upon beep shooter will engage Target 10” square at 300Y until impact, and then transition to the 12” square at 400Y until impact and then back to the 300 and so on. Targets: E 400 12” Square D 300 10” Square 10 points per impact
6R - Near and Far 6 rounds. 60 seconds prep time. 60 seconds shoot time. Targets 200y little men and F 450y 8” circle Starting position standing with prepped rifle on ground with mag in and bolt back. Upon beep shooters will drop to prone and engage Left Little Men 200y swinger with one shot hit or miss. Then shooter will transition to 450y circle with one round only. Shooter will then transition to next little man on their rack with one round, followed by one shot on the 450y etc. 10 points per hit
7L - Barricade Blitz 6 rounds. 90 second shoot time. No prep time on prop. C 10” Square at 350y Shooters start port arms, mag in and bolt back with all gear for the stage in hand. Upon beep shooters will engage target starting on the first barricade with one shot from each position in order from left to right. Then shooter will then place their rifle on the bench with bolt back to transition to the second barricade also from left to right. Bolt must be open on all transitions!! 10 points per hit
8L - Weak Sauce Unlimited rounds. H 600y 12” Square 60 Seconds prep time. 60 seconds shoot time. Shooters will start standing with prepped rifle mag in and bolt back. Upon beep shooters wil drop to support side prone and engage the 600y target with as many rounds as they like within time from traditional support side prone position. 10 points per hit
9L - Infidel Clean Sweep 6 rounds. C 10” Square at 350y No prep time on props. 75 seconds shoot time. Starting port arms, ALL gear in hand for the stage. Upon beep shooters will engage target from first designated shooting position on broom with 3 rounds. Shooter will then open bolt and drop magazine before transitioning to second broom designated shooting position. Shooter may then insert mag and engage target from that position with three rounds. No tripods or bipods may be used for support. Shooters may not move brooms from original location. 10 points per hit
10 - Man vs Man - Benchrest Style Unlimited rounds. 75 seconds shoot time. 200 yard little men. No prep time. Shooters start with rifle with inserted mag, bolt back to be placed on bench without looking through glass. Two shooters at a time. Starting at rear bench, upon beep shooters will run to their rifle and shoot their little man rack in order from left to right. You must impact the correct target to move on. Once rack is clear, shooters will transition to their support side and repeat. Extra mags must be staged at back bench. 10 points per hit.
Fastest clean run gets a special prize donated from Short Action Precision.
Match Rules: 5 rounds maximum in a magazine. Magazine related requirements do not apply to shooters using internal magazine. Bolts to remain open on all transitions. All stages will start bolt completely open. Shooters may not load rifle until the RO instructs them to load and make ready.
Match Directors: Rich C and Henry Song
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