Today's match had a turnout of 23 shooters all in anticipation of shooting the mover that failed us miserably, the problem we had was the incline at the 300m berm... It was too steep at one end & time after time no matter what we tried it would derail from bumping the end of the track. Next time we will set it up on level ground. Sorry guys for having to scrap the mover stages.
Congrats to Aaron who took 1st place shooting his 6 creedmore with 385 pts
2nd place went to Bigg Joe H shooting his self built 260 with 347 pts
3rd place went to Henry G shooting his 6.5 Creedmore (I believe) with 341 pts
4th Soloman 333
5th Danny 327
6th Evin 317
7th Ben 305
8th Ray 295
9th Joe V 260 & takes top 308
10th Rich C 249
11th Michael V 248
12th Kevin 245
13th Netza 221
14th Julian 172
15th Bill S 170
16th Larry 169
17th Darren 152
18th Phil 109
19th Lou 99
20th Charles 76
21st Brett 72
22nd Ralph 58
23rd Heleodoro 33 & takes the FNG award. His first ever "tactical" precision bolt match.
Big thanks to James & Joe V for bringing you today's course of fire, also would like to thank Kurtis cold steel for bringing out his targets for us to shoot at... He's starting an AR500 target business & supports the local matches. These are the types of vendors that deserve our business! Thanks Kurtis big time!!
Course of fire was as follows however because of the mover failures we scrapped those stages.
Stage 1
5 shot drill (5 rounds)
300yd shoot-n-c
Scoring will be actual shot value per scoring rings
30 sec prep
30 sec shoot time
Shooters will begin in the prone with bolts back.
**on the beep shooter will have 30 seconds to engage their target with 5 rounds.
Evin & Netza damn near center punched their 320 yd target... Awesome job gents
Stage 2 **2 at a time**
Roof Top Holdovers (8 rounds)
100 seconds
70yd paper, 150yd popper flappers, 220yd 6", 320yd 8"
Starting port arms with bolt open and mag in.
On beep shooter will run up roof top and engage the targets in order from nearest to furthest with 1 round each. Then repeat. KNOBS MAY NOT BE TOUCHED ONCE STAGE BEGINS.
Aaron dominated this stage just like his confidence shows in the pic scoring 50 pts. That new barrel is a good one ;)
Stage 3 **2 at a time**
Barricade Movers (6 rounds)
60 seconds
12" mover steel
Starting port arms with bolt open and mag in.
On beep shooter will engage mover from each level of the barricade with 2 rounds.
(A hit on mover base = stage DQ)
Henry & Aaron both had 6 hits on the stationary mover for the highest hits. Outstanding display of marksmanship!!
Stage 4
Tresslers light box (5 rounds)
Time is determined by box
(alpha A, bravo B, charlie C, delta D, Echo E) from 70yds to 320yds.
A-70yd paper, B-150yd popper, C- tooth 220yd (blue) PBR steel, D- 6" 320 PBR (blue) steel, E- 320 paper
Starting standing behind rifle with mag in hand bolt back. When light flashes next to target engage that target before the next beep and light comes on, continue until all 5 lights have illuminated.
Joe V, Solo, Henry & Danny all scored 3 hits (30 pts)
Stage 5
Shoot N-move (8 rounds)
120 seconds
150yd 12" plate, 220 IPSC
Starting port arms
On beep shooter will move to orange cones and engage the target with 2 rounds from each shooting position.
Micheal Vic & Aaron both scored 6 hits for the stage high scores, good job hombres.
Stage 6
Earn your shots (5 rounds)(Pistol Stage 10 rounds)
120 seconds
Shooter must bring with them their slung rifle and pack with everything they brought in it that day.
On the beep, shooter will run from the starting line marked by cones and run to the blue barrel. The pistol will be staged on the blue barrel. Pick up your pistol and engage the steel pistol targets from left to right. Each pistol target must be hit x2 before moving to next target. Shooter continues until pistol goes to slide lock, and puts down pistol on blue barrel. Shooter then moves to rifle line and gets behind rifle and engages the hostage flapper at 320. The shooter can take as many rifle shots as the number of pistol targets successfully eliminated. -10 for hostage hits
Henry & Aaron once again prove to be well rounded shooters scoring 8 hits on this stage demonstrating their multi weapon skills
Stage 7
Nates house (9 rounds) (mandatory mag change **no more then 5 rounds in a mag** mag must come off your body)
100 seconds
6" PBR (orange) steel @ 220
Start port arms with bolt open and mag out.
On the signal shooter must crawl through the doorway and shoot through each port 3 times. None of the shooters body or equipment may stick out the back end of the box at anytime. Shooter may stick out the doorways. What ever the shooter brought in with him he must leave with (mags/brass excluded). If the shooter does not exit in time there will be a penalty. Shooter may opt to skip ports to get out in time. There will be a 20 second warning.
-30 points for not exiting in time
Danny did an outstanding job scoring 6 hits (60 pts) in the lil man house.
Stage 8 **2 at a time**
Prone mover (6 rounds)
60 seconds
Mover flappers
Starting prone with bolt back and mag in
On beep shooters will engage their target with 6 rounds.
(A hit on the mover base results in a stage DQ)
Stage 9
Positional (if time allows)