First off I'd like to thank James for putting his rifle down bringing us a challenging match... Thanks Bigg homie!!!!
Today's match had a total of 15 shooters including 3 new guys to PBR...hope you guys enjoyed yourselves & hope to see you guys back. Larry, Darren & Phil did great today.
Just as predicted we had multiple target failures (paper stages) that had to be scratched but we improvised & kept on shooting.
The wind was a real challenge today with gusts up in the 30mph range with dirt & dust just getting into every part of your rifle, I had to bust out the cleaning rod to remove sand in the chamber & all up in the action. Closing the bolt was really hard & gritty but cleaning it a bit really helped, I know I passed the cleaning rod to a few guys.
Today's COF was as follows.... However they weren't in this order Stage 1 - Warm up towel head Targets - (2) IPSC flappers @ 395yds, (2) 8" hanging @ 515yds, (2) Skinny sammies flappers @ 310yds, Taliban target @ 150ish 75 seconds (7) rounds Starting prone with mag in, bolt back. On beep shooters will engage the taliban target with 1 round) then engage their 395yd flapper with 1 round, then engage the 515yd plate with 1 round, then the 310yd flappers with 1 round. Then repeat on steel only!! Cold bore hits were made Darren,Solo & myself Joe H, Phil, Larry, & Eddy all had 2 hits on steel for the rest of the stage (highest for the stage)
Stage 2 - Holdovers (2 shooters at a time) (6) Rounds Shooters begin prone behind rifle, bolts back. Targets- 310yd skinny sammys , 395yd IPSC flappers, & 515yd 8" plate 10 pts per hit 60 sec prep time Starting prone with bolt back On beep shooters will have 90 seconds to engage 310yd skinny sammys , 395yd ipsc flappers, & 515yd 8" plate from near to far then repeat. Shooters will advance to next target if they miss shot. Once stage begins shooters may not touch their elevation knobs. Evin,JoeV,Jason, Danny all had 4 hits for a stage high score
Stage 4 - Long range steel circles 12" This stage replaced our paper long shot stage because the wind was blowing so hard the paper stands & targets weren't holding up..... So the shooter had 30 sec to send 5 rnds down range & hopefully hit the huge steel.. With this much wind it was very hard to make hits. Solo was kickin ass with that gasser scoring 4 hits for the highest score.
Stage 5 - Pool balls Targets - 150yd blue / purple pool ball paper, 310yds (any size) red, green, brown, 395yds (any size) orange, yellow. 515yds black. 120 seconds (10) rounds Starting prone with mag in and bolt back On beep shooters will engage pool balls in order of 1-8. All targets must be hit to advance and they must be hit in the correct order or the player will "scratch". The Black 8 target will be worth 30 points but a miss on this target counts as a "scratch" and a zero for the stage. The order & color of the balls were given just prior to shooting.... This was a fun stage Evin & Joe V had 5 hits each for this stage.
Stage 6- tank trap hostage Target - 250yd hostage IPSC 60 seconds (5) rounds Starting port arms On beep shooters will engage hostage taker 5 times. -10 for hostage hits. Joe H, Aaron, Solo & Evin all scored 3 hits.
Stage 8 - roof top Targets - 310yd 10" white & 395yd 12" white 90 seconds (6) rounds Starting port arms with no gear staged on prop On beep shooters will run up roof top and engage 310yd target with 1 round. Then transition to 395yd target and engage with 1 round. Repeat process until all 6 rounds have been fired. Jason took this stage with 4 impressive hits on the rocking rooftop. Awesome shooting Jason!!
Last edited by bcrich on Sun Nov 16, 2014 4:35 pm, edited 2 times in total.
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