We had 22 shooters show up to shoot today's match out of 23 RSVP's. Only Coldstel flaked out. James & Connor ran the match. Buffybuster, GforceJunkie, ta2dtrent, Dive N Shoot, PARKER, Shemmy and Gnzrme helped run the line. Total round count for the day was 50 if you shot all 6 shots on the KYL. There were 10 stages with 1000 total points possible.
The course of fire was as follows:
Stage 1 Countersniper On the start signal, engage the enemy sniper with one shot through the scope. Round count: 1 35 points for a hit within or touching the circle 35 points possible 20 second shoot time
Stage 2 Random benchtop On the start signal, engage the green plates in the following order: 600yd, 350yd, 500yd, 200yd, 600yd, 500yd, 350yd from the bench top using only a bag or pack for support. Round count: 7 20 points per hit 140 points possible 70 second shoot time
Stage 3 Timed exposures On the start signal, engage the 400yd spring loaded ipsc plate with 2 shots. Each time the target becomes visible again, engage with 2 more shots. Round count: 6 15 points her hit 90 points possible 1st string shoot time is 15 seconds, then 2 more random 6 second intervals
Stage 4 300yd little men On the start signal, engage the four hanging little men with 1 shot each. Round count: 4 20 points per hit 80 points possible 40 second shoot time
Stage 5 Little hostages On the start signal, engage the 5 hostage takers at 25yds with 1 shot each. Rounds striking 2 scoring areas will be scored as only one hit. Rounds striking a hostage and a hostage taker will be scored as hostage hits. Round count: 5 20 points per hostage taker hit or -20 per hostage hit 100 points possible 30 seconds shoot time
Stage 6 300yd chairs On the start signal, engage the 300yd paper ipsc target with 6 shots using only the top of the chair for support. Round count: 6 scoring per target point values 120 points possible 60 seconds shoot time
Stage 7 200yd hostages On the start signal, engage the hostage target with 3 shots on the left and then 3 shots on the right. Round count: 6 20 points per scoring square hit, 10 points for any other hostage taker hit, -20 for any hostage hit 120 points possible 60 seconds
Stage 8 KYL On the start signal, engage the 300yd swinging dots from largest to smallest with 1 shot each. You may stop at any time if you are not sure you can make the shot. A miss causes all stage points to be lost. No rear bag was allowed to be used. Round count: up to 6 Plates values as follows, largest to smallest: 5, 10, 15, 20, 25, 30 105 points possible 60 seconds
Stage 9 Hostage transistions Round count: 5 On the start signal, engage the red targets in the following order: 400yd IPSC, left 300yd hostage flapper, 400yd IPSC, right 300yd hostage flapper, 400yd IPSC. Shooter decides whether to shoot large or small hostage flappers. 10 points per large flapper hit, 25 points per small flapper hit. 20 points per 400yd ipsc hit. -25 points per hostage hit. 110 points possible. 60 second shoot time.
Stage 10 Unsupported little men On the start signal, engage the 200yd little men with 1 shot each from the unsupported prone position Round count: 4 25 points per hit 100 points possible 40 seconds shoot time
Scores were as follows:
570 Brad B 260 540 Brian L Top 308 525 Joe H 308 430 Charles R 6.5x47 425 Jeff B 223 335 Randall R 223 290 Rudy P 308 285 Rich G 308 280 Seth R 260 280 Ken H 308 275 Ronald W 270 John L 245 Keith N 240 Sonny M 230 Jose F 180 Bob B 135 Rich C 135 Mike Y 120 Roy P 90 Nathan W 85 Ho C 0 Kevin H
_________________ God shoots a Remington 700, drives a Chevy Truck and carries a Glock 19. I don't do any of those things.
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